When an enemy drops you, players can now instantly recover by hitting “jump” just as they hit the ground after being knocked down.Weapons also now have a 50% chance to not de-spawn when dropped. You also told us that weapons felt useless, so we’ve removed several of the player weapon animation wind-up animation frames for snappier attacks, as well as adding a few new weapon locations.We’ve found these to be much better control solutions that allow you to better make use of some of Final Vendetta’s unique gameplay features! As many players simply weren’t using them before.New actions have been assigned to the triggers and bumpers on modern controllers – left trigger is dash / dodge, right trigger is block, left bumper is back attack / heavy attack and right bumper is your alt-special attack.Across these different game modes, extra lives are now awarded at one million, two million and three million points… But not on Ultra difficulty! We want to keep this mode as challenging as we can for the beat ‘em up purists out there!.Stage hazards such as barrels and falling chandeliers, have also been removed, and are now exclusive to Hard and Ultra difficulties.Easy mode now features more starting lives as well as featuring a slight rebalance of enemy aggressiveness. Once you’ve mastered this mode, we recommend jumping up to “Easy” which has also seen some refinements.We recommend this mode for newcomers to the genre or those of you wanting a more relaxed playthrough, as essentially you’ll be able to spam credits until you beat the game. New “CASUAL” difficulty setting, allowing you to continue at will as well as featuring less aggressive enemy AI.
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